August 2015 Archives
Thrilling Chess 2-Parter
8.4: Started implementing Chess today! From an early age, I’ve always been intimidated by Chess, so never really tried tackling coding it before, but now I see it’s not too bad. (Of course, I’m just talking about the mechanics–the strategy could go on and on. And we’re not really implementing the more idiosyncratic moves, so there’s that.) It’s a nice exercise in Class hierarchy as well, since all the pieces naturally inherit from each other. We even got Unicode to display in our render method, so the board looks semi-legitimate, though the symbols are so small that it’s hard to tell them apart, haha.
Top of the Minesweeper Loserboards
I am uniquely gifted at finding mines on a blank board. I swear that it’s at the point of a statistical anomaly: there’s a > 10/81 chance that my first choice is a bomb. When we first started coding the project today, I kinda forgot why I never really played Minesweeper, but yeah, I remembered real fast.