Platform Assembly Game 2009
A little different from the other things here. This was a game I made for one of my computer science courses in college, done entirely in x86 machine language. Yes that’s right, ~1500 lines of code laboriously coded up to turn bits on and off, and all just to generate a simple platforming game that I fancifully entitled “Prince of Persia: Sands of Time.” There’s a whole write-up that accompanies it that goes through “system requirements” (contrary to current games, you have to make sure your specs are low enough) and overview of the code. In any case, I have made the whole thing available here.