Bullet Hell 2016
Other projects: Spotituber / Repost Repository
Based off the rough skeleton of my Asteroids game, decided to create a SHMUP inspired by those Japanese bullet-hell games like Touhou (though not nearly as insane).
Was a good exercise in object-oriented programming: there are several types of enemies and bullets, all traced back to a root “MovingObject” class.
I also got to mess around with HTML5 Canvas. Tl;dr: Canvas can do a lot of things. Yeah, wow.
Uses Canvas, JS, and jQuery.
Live site: playable game
Github repo here