Bullet Hell 2016

Other projects: Spotituber / Repost Repository

Based off the rough skeleton of my Asteroids game, decided to create a SHMUP inspired by those Japanese bullet-hell games like Touhou (though not nearly as insane).

Was a good exercise in object-oriented programming: there are several types of enemies and bullets, all traced back to a root “MovingObject” class.

I also got to mess around with HTML5 Canvas. Tl;dr: Canvas can do a lot of things. Yeah, wow.

Uses Canvas, JS, and jQuery.

Live site: playable game

Github repo here